Foundations of Learning and Instructional Design Technology
Historical Roots and Current Trends
"What is this field?" "Where have we come from as a discipline, and where are we going?" "What do I want to study?"These and other questions are typical for new students in the field of Learning and Instructional Design Technology. This textbook is designed to help answer these questions and provide the quickest route to understanding the history and current trends in the field. After surveying classic theories and writings, as well as more recent applications of theory and practice, students will be better prepared to chart their own course and careers within the discipline. This book is designed to support foundations courses common in departments, as well as seminars on current trends and issues.
I. Definitions and History
- 8. Memory
- 9. Intelligence
- 10. Behaviorism, Cognitivism, Constructivism
- 11. Learning Communities
- 12. Communities of Innovation
- 13. Motivation Theories and Instructional Design
- 14. Motivation Theories on Learning
- 15. Informal Learning
- 16. Overview of Problem-Based Learning
- 17. Connectivism
- 18. An Instructional Theory for the Post-Industrial Age
- 19. Using the First Principles of Instruction to Make Instruction Effective, Efficient, and Engaging
- 20. Instructional Design Models
- 21. Design Thinking and Agile Design
- 22. What and how do designers design?
- 23. The Development of Design-Based Research
- 24. Interviews with Design-Based Researchers (Videos)
- 25. A Survey of Educational Change Models
- 26. Performance Technology
- 27. Defining and Differentiating the Makerspace
- 28. User Experience Design
IV. Technology and Media
- 29. United States National Educational Technology Plan
- 30. Technology Integration in Schools
- 31. K-12 Technology Frameworks
- 32. What Is Technological Pedagogical Content Knowledge?
- 33. The Learner-Centered Paradigm of Education
- 34. Distance Learning
- 35. Old Concerns with New Distance Education Research
- 36. Open Educational Resources
- 37. The Value of Serious Play
- 38. Video Games and the Future of Learning
- 39. Educational Data Mining and Learning Analytics
- 40. Opportunities and Challenges with Digital Open Badges
V. Becoming an LIDT Professional
- 41. The Moral Dimensions of Instructional Design
- 42. Creating an Intentional Web Presence
- 43. Where Should Educational Technologists Publish Their Research?
- 44. Rigor, Influence, and Prestige in Academic Publishing
- 45. Educational Technology Conferences
- 46. Networking at Conferences
- 47. PIDT, the Important Unconference for Academics
VI. Preparing for an LIDT Career
This book contains both classic articles, republished with permission from their original copyright holders, and original articles written by leading scholars in the field. The book is organized to include chapters on learning and instructional theory, design process, media and technology applications, and professional development (including chapters on various career options, and ideas for networking, publishing, and professional conferences). Updated every five years, this book provides both historical context as well as current discussions for the field of learning and instructional design technology.
Foundations of Learning and Instructional Design Technology by Richard E. West is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.